MELODY GEIGER
Game Producer. Experience Designer.
Erasure
Medium
Immersive Museum Experience
Timeframe
6 Weeks
Class
Experimental Storytelling
Project Type
Solo Project
Deliverables
A detailed Figma document with breakdowns of the museum experience as well as a 30 second video trailer created in Unreal Engine 4.
Summary
The goal of Erasure was to humanize history by immersing participants into live theater recreations of real life events as well as remind participants that the articles and words we find in museums are not static objects. Have the audience actively step into history and breathe it in.
​
This solo project was a creative test to ideate an experience from concept to implementation that included audience interactions, narrative story beats, various technologies, sensory details, and space considerations.